Administrators Zeox Posted January 5, 2017 Administrators Posted January 5, 2017 Below you can see the changelog, which were made on 5.4.8 for 2.5 last months, from 13.10.16 to 29.12.16: Status: applied for all realms. General: - Fixed a common problem when doors didn't open after killing the bosses in some dungeons. - Fixed saving of resources (mana, energy, etc) after the death. - Fixed the definition of the main stats by specialization for Enhancement Shaman and Mistweaver Monk. - Fixed problems with obtaining the achievements, where the criterion devided Horde and Alliance (for example: "Trick or Treat" in Azeroth). - Fixed damage calculation for the attacks by left hand for mobs. - Fixed DynamicObject displaying in whichever is player friendly to DynObject's owner or not (for example: Smoke Bomb). - Visibility is now updated in a radius of 10 meters, once per second, rather than by overall timing for players who have stealth \ invisibility. - Fixed a possible exploit with farming of honorable kills at momentary resurrection. - Now with the successful roll of bonus loot better things might be dropped. - Pets will now properly receive Melee, Ranged, Spell Hit rating from owner with their's calling and with updating of these ratings by the owner. - Fixed an invite to the chat channel and displaying of the players in the channel. - Added rewards for achievements: The Zandalari Prophecy Rumbles of Thunder Gods and Monsters - Fixed the achievements: Explore Southern Barrens 20 Dungeon Quests Completed E'ko Madness - Improved the logic of inclusion seasonal quests (such as the Darkmoon Faire). - Fixed a calculation of the energy regeneration from the haste. - Fixed handling of criteria for some achievements in the dungeons. - Fixed loading of mobs equipment from the last Pandaria content. - Fixed bugs with raid profiles. - Fixed performance of seasonal quests that do not require any conditions (just to accept it and to complete) if the character have doing the quest in the past year. - Fixed a calculation of the attack speed for hunter's pets and for DK's ghouls. - Fixed 6 reasons of server crash. Instances and raids: Siege of Orgrimmar: - Norushen: * Fixed an exploit with Corruption aura. * Fixed Manifestation of Corruption mob spawn from Frayed * Fixed timer of Burst of Anger - Sha of Pride: * Fixed an exploit with Pride aura. - Iron Juggernaut: * Fixed damage done to player from Crawler Mine Blast. * Fixed spawn of Crawler Mine in siege mode. - Thok the Bloodthirsty: * Fixed a bug with energy boost. * Fixed Acceleration aura reset at the beginning of 2nd phase. * Fixed a bug, when trash before a boss could resurrect in 5 minutes after its death. * Fixed a bug, when boss stayed in chains after wipe and instance reload. * Added loot. * Fixed boss health amount for 25 people mode. * Fixed possibility to get keys from cages at 25 people mode. - Galakras: * Flames of Galakrond now will be applyed at random player, not depending on distance. - Immerseus: * Boss will interrupt casting spells. * Fixed a bug, when Contaminated Puddle and Sha Puddles moved slowly. * Fixed possibility to heal Contaminated Puddle by Monk spheres. * Fixed decreasing damage of Erupting Sha depending on puddles health amount. * Fixed increasing damage of Sha Residue * Fixed radius of Sha Splash damage. * At transient phase Sha Eruptions will move to boss pool. * Decreased the size of Corrosive Blast cone. * More work over casting spells next to Contaminated Puddles. * Decreased move speed of Purified Puddle - Pandaren Spoils: * Fixed using spells of Kun-Da * Fixed using spells of Zu Yin * Fixed using spells of Jun-Wei * Fixed using spells of Xiang-Lin * Fixed a bug, when one box could be used more than once in a short time. * Added forged in battle items to loot. - General Nazgrim: * Fixed spawn of additional mobs when boss reaches 10% of maximum health. - Siegecrafter Blackfuse: * Fixed a bug, when player died from falling on conveyor line. * Fixed a bug, when boss did not attack players. * Fixed Energized Defensive Matrix * Fixed work of shockwave missile turrets. * Fixed work of crawler mines. * Fixed work of Laser turrets. * Fixed work of Electromagnet. * Fixed Lasers and Magnets and Drills! Oh My! * Fixed range of actions for Shockwave Missile * Added loot. * Fixed an exploit with Electrostatic Charge aura. * Fixed inscreasing damage done to Shredders depending on Electrostatic Charge aura. - Paragons of the Klaxxi: * Implemented boss script (with loot). - Garrosh Hellscream: * Implemented boss script (with loot). Others: - Fixed an exploit with possible control of bosses. - Added NPC before Paragons of the Klaxxi. - Added Gate-Crasher Sav'ah - Added Windreaver Tar'rath - Added Grand Master Alchemist Ki'xen - Fixed a bug with entrance scene to Siegecrafter Blackfuse - Fixed an exploit that allowed to interrupt casts of bosses by taking them into textures. - Added missing equipment to mobs. - Added Kor'kron Reaper - Added Ichor of Y'Shaarj. - Added undefined - Fixed disappearing of Manifestation after killing the summoner. - Fixed bugs with loot when players got less items. - Fixed bugs with opening doors. - Fixed possible bugs with event activation. - Implemented heroic mode of raid, 8 bosses available. World bosses: A Celestial Experience: - Yu'lon: * Fixed often damage from Jadefire Blaze Ordos: - Added bonus loot. Mogu'shan Vaults: - The Spirit Kings: * Shield of Darkness won't proc from DoTs anymore. Serpentshrine Cavern: - Fixed possibility of fishing in the instance. Throne of Thunder: - Fixed bonus loot from bosses. - Council of Elders: * Fixed an exploit with boss farm. The Arcatraz: - Fixed door opening after killing bosses in heroic mode. Scarlet Halls: - Implemented scripts of mobs and bosses in the instance. Arena and BG: - Battle Fatigue should be permanent at BG and arenas + it is now applied when you enter arena, not after the gates open. - Fixed getting deserter for leaving arena with /afk. - Fixed stack of Wild Mushroom in starter room of arena and BG, should reset after start. - Fixed position of Shadow Sight for Dalaran Sewers and Blade's Edge Arena. - Implemented asynchronous pet loading (optimization). - Implemented multithreading work of mych cross-server functions (optimization). - Fixed client crash. - Fixed display of arena frames if one of players refused to join. - Fixed horde and alliance players amount ins BG statistics, could be incorrect before. - Fixed a bug, when players could join arena or BG with deserter aura. - Fixed player log out processing. - Fixed arena selection for maneuver, now will be selected the one that a player chose. - Another try to fix a bug with objects display. - Arena frames should be displayed only if all players are at the arena. - Fixed leaving arena using the eye on a minimap or /afk command. - Player will get Deserter for rejecting arena/rated BG invitation. Will not work for simple random BG. - Fixed leaving from maneuvers using /afk. - Fixed display of players that left BG in a list. - Fixed an exploit at The Eye of the Storm, that allowed to teleport to your base with a flag by jumping into the abyss. - Fixed 4 reasons of cross-server crash. Spells and Talents: Monk: - Fixed Healing spheres (usual and from mastery), shouldn't heal a target with full health. - Fixed PvP power bonus for Life Cocoon - Fixed Glyph of Water Roll - Fixed Glyph of Spirit Roll - Fixed all known problems with Ring of Peace - Players copy from Transcendence now disappears after a players moves 100 yards from it - Fixed range of spell Legacy of the Emperor - Rushing Jade Wind and Ring of Peace no longer ignore LoS. - Fixed Disable when using on Death Knight. Paladin: - Fixed a bug with combat using Beacon of Light and Eternal Flame - Fixed triple healing from Eternal Flame when paladin heal self while Guardian of Ancient Kings is active. - Spell Beacon of Light shouldn't keep paladin in combat, when HoT heal someone in party. - Healing from Beacon of Light shouldn't changed by heal modifiers. - Blinding Light no longer ignore LoS. - Fixed Glyph of Inquisition. - Fixed Glyph of Hammer of the Righteous - Fixed a bug, when Grand Crusader did not proc due to enormous cooldown. - Fixed Glyph of Burden of Guilt, shouldn't apply on target with Deterrence - Fixedhttp://db.pandawow.me/?spell=63223. Mage: - Fixed a bug, when Invisibility was not removed by Sap if it was applied in the first seconds. - Spellsteal should dispel Earth Shield and Backdraft not steal them. - Fixed stack for talent Temporal Shield - Damage against Mirror Image should increased by PvP power. - Fixed health amount of Mirror Image. - Fixed diminishing group for Combustion - Fixed abuse of proc Pyroblast! - Shatter now affects on Frozen Orb aswell. - Spell Freeze will no longer proc Fingers of Frost if spell didn't hit a target due to immunity. - Fixed a bug, when spell Fingers of Frost didn't proc, while mage was under Fear effects. - Fixed a bug, when Ring of Frost under effect of Presence of Mind instantly freeze a target, without delay. - Fixed Glyph of Counterspell. - Fixed Glyph of Infernal Blast. - Fixed a bug, when after remove of Glyph of the Unbound Elemental pet model remained the same. - Fixed Glyph of Arcane Language - Fixed all known problems with spell Alter Time - Fixed a bug, while Ring of Frost is active, player couldn't get Presence of Mind. - Recieved damage now can interrupt Invisibility. - Fixed a bug, when using Mirror Image reset the current target even for allies. - Fixed spell proc Ice Ward - Fixed the time between healing a target, that is under effect of Polymorph - Fixed aura remove Fingers of Frost now consumes on cast, instead of hit. - Fixed a bug, when Ring of Frost didn't interrupt while receive periodic damage. - Fixed all known problems with pet spell Water Bolt - Fixed interrupt Invisibility from DoT's, when damage was fully absorbed, but invisibility was still interrupted. - Fixed a bug, when mage did not get Fingers of Frost from Freeze, if one of targets did not have immune and other had.. Warrior: - Fixed a bug, when 4P bonus from Gladiator's Battlegear didn't increase a movement speed after cast Heroic Leap - Fixed a bug, when Deep Wounds was applied even on spell miss. - Fixed all known bugs with spells: Mocking Banner Demoralizing Banner and Skull Banner - Fixed a bug, when Charge and Intervene didn't interrupt, if warrior receive a crowd control effect. - Bloodbath no longer proc on self. - Fixed 4P T15 bonus Plate of the Last Mogu - Fixed interaction of Spell Reflection and Death Grip - Fixed a bug, when Glyph of Die by the Sword didn't work in fury spec. - Fixed huge delay between landing and damage using Heroic Leap - Fixed a bug, when Spell Reflection reflect knockback spells. - Fixed proc of Glyph of Raging Wind - Fixed proc conditions Glyph of Raging Wind should proc only from Glyph of Raging Wind - Fixed speed of Heroic Leap Druid: - Fixed level of summoned NPC by spell Force of Nature in feral spec. - Now druid can't use Barkskin, when nature school is locked. - Fixed a bug, when after cast of Genesis spell Rejuvenation lose ticks - Fixed a bug, when effect of Soul of the Forest didn't work on allies. - Fixed all known bugs with spell Wild Mushroom. - Fixed interaction Soul of the Forest with Genesis - Fixed a bug, when after the first cast Symbiosis it couldn't be used again, before relog. - Treants, that summoned by spell Force of Nature, now have owner Attack power, Spell power, PvP power and mastery. - Fixed a bug, when some spells passed through Cloal of Shadows from Cloak of Shadows[/url] - Fixed Symbiosis for death knights - Efflorescence now does not let into combat. - Fixed Heart of the Wild for cat and bear form. - Spell Nature's Vigil shouldn't deal damage to invisible targets. - Fixed Glyph of Skull Bash - Fixed flying speed using Wild Charge - Disorienting Roar now correctly removes Prowl - Fixed increasing duration of spell Rip using Ravage! - Fixed a bug, when Glyph of Cat Form was working always. - Fixed a bug, when Storm Bolt passes through Deterrence that was recieved by Symbiosis. - Fixed spell Mirror Image and Glyph of Cat Form that was recieved by Symbiosis. - Treants from Force of Nature will no longer cast on target Dazed - Fixed a bug, when after dispel Faerie Swarm slow effect still remained. - Fixed Glyph of Blooming. Priest: - Fixed all known bugs with spell Dominate Mind - Touch of the Grave shouldn't interrupt Holy Word: Chastise - Wound Poison shouldn't affect Guardian Spirit - Fixed a bug with Divine Insight when was possible to apply two the same Power Word: Shield - Fixed all known bugs with Lightwell - Guardian Spirit should be affected by PvP power and Battle Fatigue - Fixed a bug, when Mass Dispel with glyph, didn't dispel such effects as Ice Block on a large distance. - Spells Dragon's Breath and Disorienting Roar will no longer remove Spectral Guise - Fixed a bug, when 2P set bonus Gladiator's Investiture procs, even if it wasn't equipped. - Fixed calculation for all absorb shields, critical strike chance shouldn't affect them. - Fixed a bug, when Psyfiend can use Psychic Terror on target in stealth. - Now, if shadow school is locked, then Dispersion locked aswell. - Player of Mending now affected by PvP power - Spell Grace shouldn't affect absorb amount from Power Word: Shield - Fixed Divine Aegis. - Fixed delay for Void Shift - Absorb from Spirit Shell now affected by Dampening - Fixed interaction Void Shift and Leap of Faith with mage that under effect Ice Block - Fixed Glyph of Levitate - Fixed Glyph of the Heavens - Fixed using Guardian Spirit if priest is under crowd control effects, but also in stun. - Fixed many bugs with spell Psyfiend - Foxed a bug, when Guardian Spirit didn't heal in fear effects. - Fixed a bug with Glyph of Shadow - Fixed Glyph of the Heavens Death knight: - Fixed a bug, when Conversion canceled, if DK got Crowd Control effect. - Fixed attack power coefficient for spell Death and Decay - Fixed parry chance for DK. - Fixed a bug, when Death Grip the main cast was passes a check, but the second not, and spell didn't work. - Many fixes for Dancing Rune Weapon - Fixed a bug, when Conversion didn't heal a DK when he was under crowd control effects. - Fixed a bug, when with Conversion, cpell Blood Boil and bonus from Prideful Gladiator's Dreadplate Gauntlets didn't work. - Fixed important bug, when DK talent Runic Corruption increases RPPM from items by several times. - Fixed a bug, when Dark Succor procs from all spell, not only from Death strike. - Glyph of Death's Embrace shouldn't proc, when cast on target with full health. - Unholy Blight no longer ignore LoS. Shaman: - Fixed damage amount, that required for break Hex - Fixed a bug, when Fire Elemental Totem and Earth Elemental Totem puts allies in combat - Fixed Glyph of Spirit Wolf - Fixed Glyph of Wind Shear - Fixed Glyph of Astral Fixation - Fixed a bug, when Windwalk Totem didn't have a model. - Fixed Glyph of Eternal Earth - Earthgrab Totem no longer ignore LoS. - Fixed Glyph of Cleansing Waters. - Fixed Glyph of Spirit Raptors - Earth Elemental Totem and Fire Elemental Totem when they are in combat, will put a shaman in combat aswell. Rogue: - Now Vanish correctly working with Subterfuge, if rogue receive AOE damage. - Fixed Glyph of Recovery - FIxed Glyph of Blurred Speed - Subterfuge should not proc whe player under effect Vanish. - Spells Hemorrhage Rupture and Garrote no longer remove Stealth from DoT damage. - Fixed working Anticipation from Revealing Strike when it addded 1 combo point with a 20% chance. - Cloak and Dagger no longer working, if rogue used Shadow Dance - Fixed a bug, when after using Vanish rogue instantly turn back into combat. Added delay for half second. - Smoke Bomb should apply own effect instantly and without delay. - Fixed a bug, when rogue can't use a stealth anymore after getting under Flare, with enabled Vanish. - Fixed a bug, when Vanish sometimes didn't remove a combat. Warlock: - Fixed Glyph of Fear. - Fixed Glyph of Hand of Gul'dan - Unbound Will spell should remove silence effect (for example from Garrote). - Fixed a bug, when Command Demon worked more than once and went to diminishing. - Changes in rules for copying spells by using Havoc Now spells of Command Demon and Curse of the Elements can be copied also. - Hellfire can be cast while moving. - Fixed possibility to use spells of Command Demon if a player has used Grimoire of Sacrifice before. - Fixed a bug, when Spell Lock got by Grimoire of Sacrifice was not copied by Havoc - Fixed all known bugs in work of Demonic Gateway - Now Chaos Wave and Touch of Chaos hit rogue under Cloak of Shadows. - Fixed a bug, when Flames of Xoroth did not summon the last pet. - Now Summon Felhunter will use Shadow Bite only if he has more than 80 energy. - Molten Core - excluded a variant, when it made Soul Fire instant, now bonus gives effect of one stack. - Fixed a bug, when Shadowburn did not deal damage in some cases when target was healed in a moment of dealt damage and got more than 20% HP. - Chaos Wave and Touch of Chaos will now correctly pass Cloak of Shadows and will not be decreased by Diffuse Magic - Fixed attack power of Summon Wrathguard - Fixed duration of Optical Blast and Spell Lock auras. - Fixed proc of Nightfall - Fixed enormous duration of Spell Lock - Hellfire no longer ignore LoS. Hunter: - Fixed a bug, when Blink Strikes could proc while pet was under control. - Fixes of damage stack of Explosive Shot - Fixed Glyph of Enduring Deceit - Fixed Glyph of Endless Wrath - Fixed trap proc radius (was higher than should). - Fixed Glyph of Misdirection Spells and talents, others: - Fixed a problem where some of the aura worked in full operation for low levels, for example: Scroll of Stamina IX and others. - Fixed a bug with stacking of auras that increase stamina. - Fixed an exploit with WPE, that allowed to switch single-target spell to dest-target and spam spells under the target, for example undefined. - Fixed scaling of auras that influence attack/cast speed, all effects should multiply not summarize. - Removed the second test of LoS for single-target spells, because one test has already been made, and the second is simply not needed. In addition, it led to cases where a player has moved between the first and second test, then castes passes, but the effect is not applied. - Fixed a bug, when some spells (for example: Mark of the Wild of a druid) applied only to a party, but not to a raid. - Fixed a bug, when summoned creatures lost Battle Fatigue - Fixed visual effect of Every Man for Himself - Fixed an exploit that allowed to interrupt casts of bosses by running away. - Now Shadowmeld absorbs spell only in case if a it was used in a moment when spell hit a player. - Now, damage done to absorb shield control auras will be removed. - Battle Fatigue should be applied to all creatures, controlled by player, not only pets. - Fixed Throw should not have cooldown. Items: - Fixed a bug, when Thundering Skyfire Diamond gave +20,000 to haste rate. - Fixed a bug with PvP power, when Prideful Gladiator's Quickblade is used. - Fixed Well Fed stacks of different items. - Fixed work of items for banishing elementals in Arathi Highlands Thundering Charm - Fixed stacking of undefined aura up to 5 times from undefined of Barbed Assassin Battlegear rogue set. - Fixed stamina increase by Great Pandaren Banquet - Fixed target amount, that receive heal from Jina-Kang, Kindness of Chi-Ji - Fixed Spectral Grog - Fixed learning Plump Dig Rat - Fixed Honorary Brewmaster Keg - Fixed Faded Wizard Hat - Fixed Hardened Shell All Data Base fixes (quests, creatures, loot etc) you can look at this section (from 2016-10-13 tо 2016-12-29), with messages from Herald. Do not forget to delete the Cache folder from the root folder of the game after each update. 6
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