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zeakey

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zeakey last won the day on February 9 2020

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  1. Realm : Xfun Nickname : Meldgg Armory: https://cp.pandawow.ru/armory/char-3-6354934.html Description of the violation : Queues solo 3s and just stands in shadowmeld until the game starts. And when it does he /afk so that the enemy team would get rating and free conquest points. Proof : https://www.youtube.com/watch?v=yPU5h4_rvz8
  2. You actually may be right. Just tested on shadowlands. It doesnt break Paralysis when particle isn't directly casted by monk.
  3. 1. Chi resource 2. Chi expires extremely fast after leaving combat. PandaWoW x5 demo: https://imgur.com/c2tsiS0 Right after I left combat I lost my chi in 1 sec 3. It should expire after 10 sec once you leave combat like it does when you generate chi out of combat. *Please note that in combat chi should never expire that currently works correctly. Retail demo: a. 3:29 - Drop combat with 3 chi 3:39 - One chi expires after 10 sec leaving monk with 2 chi b. 1:03 - Drop combat with 1 chi 1:13 - One chi expires after 10 sec leaving monk with 0 chi 4. 08/05/2021 5. x5/xFun/xCross 6. 10/10 - due to how important it is to use Thunder Focus team that cost 1 chi after chain CC to avoid Silence blanket from mage/lock etc.
  4. Thank you for investigating that PvE example. Now please explain this in PvP setting. This example 2:12 Venruki consistantly getting hit for 9520 and 5416 and 8369. Once the INT buffs from Maldiva vanish all dots on Venruki got decreased to 8780, 4995 and crit 15436( meaning 7718 if not crit) In result of witch all dots got decreased simultaneously by ~8.5% after Int buffs expired.
  5. Indeed they have. That's where I got my timestamps from :D Please read before posting nonsense. Thank you.
  6. I am not sure what was the purpose of your reply. I stated nothing but facts backed up by timestamped retail 5.4.8 data. Next time when you try to ridicule someone's research please find decency to mention something worthwhile. Thank you.
  7. All I seen in these videos that dots are indeed dynamic. Check dots on mage before expiration of the insignia int boost at 2:12 . The dot damage for all of the the dots got significantly lower. Also previously stated by halta with timestamps and screen shots in open world: 2013, 5.4 Keep watching the 4th dummy. At 0:42 with full buffs, Agony does 14025 https://i.gyazo.com/8aef9d993684d7f14780c69fe8d56a75.png At 1:01, with no buffs present, and he hasn't touched the 4th dummy ever since the first soul swap, Agony lowers automatically and does 12328 https://i.gyazo.com/2aa5982fb512f192129af34d7a6190c2.png Soul-swapped DoT scaling should be dynamic. This is clearly the intended behaviour. So you have irrefutable proof that in open world/PvP dots were dynamic.
  8. 1. http://db.pandawow.me/?spell=115176 2. Roots currently interrupt the channel cast. Pandawow Demo: https://imgur.com/a/2AXfdCn 3. It should only break if you get CCed, silenced, kicked or hit by melee attack that does damage as it states in description. On retail you get rooted but it doesn't break the cast since roots aren't meant to interrupt. 4. fun/x100/x1 5. 8/10 - it is pretty sad that a 3 min CD spells gets wasted on a first root from a druid Trent or mage frost nova etc.
  9. 1. https://wow.gamepedia.com/Temple_of_Kotmogu 2. Currently doesn't reward 10point per killing blow 3. You should gain 10 victory points for every killing blow Proofs: https://imgur.com/E4EO1iD Retail demo: 4. Tested: 11/01/21 5. Realm: All 6. Priority: 8/10 - this map is pretty long due to this bug. After fix this map will be far more enjoyable for those who seek kills rather than carrying orbs.
  10. 1. https://db.pandawow.me/?spell=27827 2. When priest dies and gains Spirit Redemption aura it experiences further bugs: a) It can no longer be targeted. b) All buffs and proccs gets removed. c) Health doesn't follow the formula : If Y >= X then Current Priest HP X % - Killing Blow Y % = Spirit Remeption HP ( 100% + (X - Y)) Example: So lets say priest had 10% and got hit for 20% hp. So the Spirit Redemption HP is going to be = 100% + (10% - 20%) = 90%. But should not go below 1% during Spirit Redemption in case of Huge killing blows like Touch Of Death. 3. > 4. 09/01/21 5. x-cross / Fun / x-100 6. 7/10
  11. 1. https://db.pandawow.me/?spell=125154 2. Currently it only works for Roll while under https://db.pandawow.me/?spell=8326 debuff. While chi torpedo simply goes on cooldown when clicked without any action. pWoW demo: https://imgur.com/a/0l86wEY You can see chi torpedo getting cast however monk doesn't move :( 3. It has to work for chi torpedo just as well as it works for the Roll 4. fun/x100/x1 5. 4/10
  12. 1. https://www.db.pandawow.me?spell=115176/zen-meditation 2. After dismounting either from fly or ground mount on the actual ground and casting zen med right after it will immediately interrupt zen med :shock: The way I tested: a) Casting zen med while on mount - Failed b) Using "/dismount [mounted]" and then casting zen med - Failed c) Manually removing mount aura from buff pane and then casting zen med within 100ms - Failed 3. On retail there is a smooth interaction without any interrupts. Retail demo: https://imgur.com/a/R5DqzKt pWoW demo: https://imgur.com/a/QR7ovgp 4. fun/x100/x1 5. 5/10 - Not really that game breaking but can be annoying if you want to use that ability right of the mount in BG
  13. 1. All roots 2. After dispelling or breaking root with damage there is a short delay that prevents from displacing yourself after using 0 GCD charge abilities such as Roll, Chi torpedo. This may be a problem with other class charge abilities too that have 0 GCD. Similar problem was with Dominate Mind that prevented you from walking for short delay after aura removal. PandaWoW bug demo: 0:05 - Monk got rooted after which monk pressed dispel and roll after. Resulting rolling in one spot. 3. The bug that prevented us from using the ability in the root has been fixed long time ago. However, this seems to be a little oversight. 4.fun/x100/x1 5. 9/10 - this is pretty important due to the several complications it causes in PvP. a.) You cant effectively dispel and run away from a hunter trap. b.) You cant run away from 5 + people that are tailing you in Battle Ground when after every root that breaks or getting dispelled you roll in one place and getting killed after
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